
There's obviously a ridiculous amount of Star Wars IP in this fan version of the game, and Disney will likely be looking to take down files pretty soon.

It's since been recognised for its speed, nifty steering controls, and creating a sense of Star Wars wonder. The game was hugely popular - selling over three million copies on the N64 alone - and prompted Sega to create a podracing title in 2000. Do not boost on the first corner.įor those unfamiliar with Star Wars Episode I: Racer, the original was developed and published by LucasArts and released in 1999 on PC, N64, Game Boy Color and eventually Dreamcast. As in the original, boosting for too long will cause your engine to explode, which you will then have to repair. If only this could be released as an official remake. Playing in first-person was fabulous, and really helped me get into the mindset of a podracer. Overall, although it's limited to one track and there are FPS problems (plus occasional jank when I exploded on seemingly nothing), it's an impressive experience for a fan game, and the physics are remarkably satisfying. The game's creator has apparently been working hard on this for 10 months, and it shows.

It didn't take long for me to get the hang of driving, however, and the steering feels perfect for a pod: particularly when I flew up into the air and gracefully came floating back down to the track. The AI, meanwhile, is ridiculously fast on anything above Easy - so you'll probably need to work your way up to those levels. The cave section routinely tanked my framerate, however, so you may need to use the force to guide you through that. Using a fairly average PC, I had a few FPS issues, but playing on Medium or Low setting still gives you a fairly decent experience.
