lesnoshops.blogg.se

Blood and iron wiki
Blood and iron wiki





blood and iron wiki

  • Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.
  • Small Ships, however, do not require any doubloons to register. Registration requires a set number of Doubloons to be paid from that player's bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired). Players can double-click the ship deed to launch the ship's Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players in possession of a ship deed must first Register it before it may be launched. Each type has different base stats, cannon amounts, and crewmember capacities. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. For every 2 PP you spend augmenting, this power’s save DC increases by 1.īack to Main Page → 3.Players can use the Carpentry to craft ships. Attended metal objects cannot be targeted.Īugment: For every 1 PP spent, the nonlethal damage taken on a successful save increases by 1d6 points of damage, and ferrous creatures take an additional point of damage per attack. Ferrous creatures take an additional 5 points of damage from any attack, and metal objects have their hardness halved (minimum 1).

    blood and iron wiki blood and iron wiki

    A successful saving throw prevents the slow death, but deals 3d6 in nonlethal damage from the disruption of the iron within their bodies.Īgainst ferrous creatures or objects, such as an iron golem or a sword, the spell has a strange effect of weakening the structure as a whole. Even afterward a successful recovery, they are rendered staggered for 1 minute afterward. Only the immediately application of a heal, limited wish, wish, or miracle spell will restore the iron back within the body if cast before they die. The target falls down in helpless agony for 3 rounds, and then perishes.

    blood and iron wiki

    With a touch, you drag all the iron out of a creature with blood, the metal collecting in the palm of your hand. It is not much, enough to fashion perhaps a small nail, but to have it extracted out of your body is simultaneously brutally agonizing, and fatal. The blood contains iron, it's what gives it its red color. One creature with blood, or one ferrous creature or unattended objects







    Blood and iron wiki